I finally got around to putting together this navigation example. I was using it in a project and had to redo the design, take out project specific code, protect the innocent, etc.

Click anywhere inside the swf below and use the left and right arrow keys to navigate screens.

 

Here’s a zip with the swf and fla:
CarouselNav.zip

It also shows a little of my approach I tried out as far as how to best organize and structure a flash lite application. Each screen is in a self contained movieclip, on the root level you set a variable saying how many screens there are and the rest is taken care of. You can lay out your screens anywhere you want on the stage area in the IDE which makes it easy to find things. Open the fla and have a look around.

I’m going to post a more advanced example of this same file where key events are automatically sent into whatever the active screen/movieclip is. This allows each screen to easily define what should be done with an up and down action, left and right, etc. Kind of a primative flash 4 event broadcaster. I also had it setup so that each screen had an “init” keyframe with code that would be run each time it was tweened into view.

I made a small modification to the flash lite (flash 4) based tweening movieclip I posted a while back. I wanted a quick way of checking to see if the object being tweened was tweening or not, simply put tween_mc.tweening = “true” or “false”. When the animation is running its “true”, when its done its “false”.

updated Flash4Tween.zip

Halo2 Flash App - Back Up

October 8th, 2005

Unfortunately I had to take down the Halo2 Head to Head Stats application I wrote last winter because it stopped working. I didn’t have time to look into what was wrong with it but decided to give it a try today. Magically its working again so I’ve re-posted it here:

http://timwalling.com/halo2/

It might need some work to update it with any changes that have happened with the stat feeds but for now the list of feeds I have up there seem to work ok.